So, with Endurance of 350 and more the recovery is immediate. ![]() It also decreases time of recovery from enemy attacks. Intellect and/or Personality effects are multiplied by mana multiplier of character class and added to SP.Īccuracy effect is added to Attack and Shoot.Įndurance effect is multiplied by HP multiplier of the class and added to HP. I'll call values obtained from this table "MightEffect", "IntellectEffect" and so on. The second is effect you get from getting equal or bigger statistic.Įxample: If 400 <= Might < 500, then you will get +25 to melee damage. The first row is statistic barrier (or breakpoint). ![]() All statistics give bonus according to the table below.
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